We are a small Vienna based game studio fully dedicated to creating mobile indie games. Our heart beats for music, food, mobile technology and most importantly for unicorns. The ultimate goal of our mission to eradicate boredom is nothing less than to save mobile gaming. On top of that, in our current game Shooting Stars we're even saving the entire world (from evil aliens).
The way we work is much like a six month game-jam where we're able to constantly push ourselves to the limit to achieve the best product possible without losing sight of our goals. Relying on our big corporate background as well as on our startup background we are building on the perfect basis for an agile process like this.
We love our community. For this very reason we've decided to deeply integrate our community into the way we craft games. We love to share our ideas, the progress we make, the challenges we face and the insights we gather. We appreciate your opinion – and so does the Rainbow Unicorn. So don't forget to check our Blog.
We are Bloodirony Games.
The bloodirony Team
Stefan "adlk" Malzner
Whenever Stefan is not pushing pixels to their limit he's on his never ending mission to find the perfect cheeseburger (recipe). A friend once called him a hipster but he's still denying it. Is hipster still a thing? OMG! This is so 2013!
* Bloodirony Games considers a Lazer Beam the most awesome version of a Laser Beam. Just deal with it.